For iPhone and iPad · coming soon

Climb the tower.
Every floor a puzzle.

Zirve is an endless tower of quick puzzles. Solve one, climb a floor, reach the next camp and pass your friends in the weekly league.

  • Free
  • No account needed
  • Plays offline
  • 6 languages
Zirve home screen: the forest tower at floor 6
2 daysstreak
Floor 6 cleared
3/3lives
How to play

Under a minute. Understood in five seconds.

Every floor is a single puzzle. You get the rules at a glance; as you climb the board gets harder, not the clock.

1

Open your floor

Tap Climb and meet the floor's puzzle: colours, paths, blocks or cards.

2

Solve before time runs out

You have 30–60 seconds. Miss it by a hair and the board waits for you; take a breath and finish.

3

Climb to the next camp

A camp every 10 floors gives a life back and unlocks a new game. Even when your lives run out, your record stays.

Games

Eleven puzzles, one tower.

Each floor brings a different game; every 10 floors there is a camp and a new game. The first time you meet one, a short animation shows how it works before the clock starts, and the ? button brings it back during play. Every board is solved by the computer before you see it: no unsolvable puzzles.

Colour match

From floor 1

Bring matching tiles together and clear the board.

How to play

  1. Drag a tile onto a neighbour of the same colour: both disappear.
  2. Drag into an empty square to slide a tile closer to its pair.

Higher up

  • From floor 10: walls and tiles with a limited number of slides (frozen at 0)
  • From floor 30: every tile has a slide limit, up to 6 colours
  • From floor 60: locked tiles that open when a match happens next to them

Path draw

From floor 1

Reach the flag with one line, without lifting your finger.

How to play

  1. Draw from node to node; pull back to undo the last step.
  2. Pass the checkpoints and end on the flag. Lift your finger and the line resets.

Higher up

  • From floor 20: fog, you only see around your pen
  • From floor 30: checkpoints in order
  • From floor 60: visit every node, more walls

Block fit

From floor 1

Fit every piece into the gaps on the board.

How to play

  1. Drag a piece from the tray onto the board; tap a piece to turn it.
  2. Tap a placed piece to take it back; the floor is done when everything fits.

Higher up

  • From a 6×6 board to 8×8, from 3 pieces to 6
  • From floor 30: mirrored pieces you flip with a long press
  • Bigger pieces, tighter gaps

Memory

From floor 1

Flip the cards and find the matches.

How to play

  1. Turn two cards: a match stays open, otherwise they close again shortly.
  2. Remember where each card is and find every pair.

Higher up

  • From 12 cards to 24
  • From floor 30: triples, find three of the same picture
  • Wrong cards close faster

Flow

From floor 11

Connect matching ends and fill the board.

How to play

  1. Draw a line from a coloured dot to its matching dot.
  2. Lines can't cross and every square must be filled; an unfinished line vanishes when you lift your finger.

Higher up

  • From a 5×5 board to 7×7
  • From 3 colours to 6
  • Blocked squares you have to route around

Pipes

From floor 21

Turn the pipes and get the water flowing.

How to play

  1. Tap a pipe to turn it 90 degrees.
  2. Lead the water from the source to the flag without a gap; flowing pipes fill up.

Higher up

  • From floor 40: every pipe must be connected
  • More branches, more tangled pipes
  • A 6×6 board from floor 100

Colour sort

From floor 31

Sort the colours until every tube holds one.

How to play

  1. Tap a tube, then another: the top colour pours over.
  2. It only goes onto the same colour or into an empty tube; stuck? Undo.

Higher up

  • From 4 colours to 8
  • More mixed starts, longer solutions
  • Always two empty tubes: the planning is yours

Arrows

From floor 41

Clear the arrows in the right order.

How to play

  1. Tap an arrow: it slides the way its head points, its body follows, and it leaves the board if the way is clear.
  2. If another arrow is in the way, it bumps back and costs 3 seconds; clear the ones in front first.

Higher up

  • From a 7×7 board to 11×11, up to 85% full
  • Short arrows next to winding snakes up to 12 cells long
  • Longer "this one first" chains

Gates

From floor 51

Lead every block out through the gate of its own colour.

How to play

  1. Drag a block: it only slides the way its arrows point. With a clear way it leaves through the matching gate; a tap is enough.
  2. The first move is never an exit: you have to park a block aside to open a way first.

Higher up

  • From a 6×6 board to 8×8, from 7 blocks to 14
  • At least 3, later 4 planned parks on every board
  • From floor 80 a locked block; from floor 100 a 2×2 block that slides any direction

Lookouts

From floor 61

Place one lookout tower in every row, column and coloured region.

How to play

  1. Tap a square: first ✕ (a note), tap again for a lookout. Every row, column and region needs exactly one.
  2. Lookouts never touch, not even diagonally. Every board has exactly one solution; no guessing, just logic.

Higher up

  • From a 6×6 board to 8×8
  • On the first boards ruled-out squares are dotted for you; later you mark them yourself
  • Longer chains of deduction

Lights

From floor 71

Light up every square.

How to play

  1. Tap a square: it and its up, down, left and right neighbours (a + shape) flip. Dark ones light up, lit ones go dark.
  2. Hold your finger down to see which squares will flip; diagonals are not affected.

Higher up

  • From a 3×3 board to 5×5
  • From 3 to 10 taps to solve
  • Order matters: think first, then tap
Path draw
Path draw
Colour match
Colour match
Block fit
Block fit
Arrows
Arrows
Worlds

16 worlds, a tower without an end.

A new world every 20 floors: from the forest to flower slopes, from storms to northern lights, from galaxies to the Endless Summit. The higher you climb, the harder the puzzles and the brighter the worlds.

Forest

Floors 1–19

Sunset

Floors 80–99

Northern Lights

Floors 140–159

Endless Summit

Floor 300 and beyond

Forest
Forest
Sunset
Sunset
Northern Lights
Northern Lights
Endless Summit
Endless Summit
League and friends

Your floor is your score.

Every week you join a league of 30 players. The floors you clear this week set your rank; the top seven move up a tier, the bottom five move down. Everyone shows with their chosen name, outfit and tower theme; pull down to refresh the standings instantly.

Tower of the day

The same ten floors for everyone, three attempts. Gems at floors 3, 6 and 10; where do you rank overall and among friends?

Monthly seasons

A new reward track every month: earn gems, outfits and tower themes as you climb. Each season brings its own exclusive outfit and theme.

Friends

Share your invite code, see where everyone is in the tower, get a heads-up when you pass them.

Chests and streaks

A chest every 10 clean floors (5–20 gems), a star chest every 20 stars. One floor a day keeps your streak alive.

Calm and fair

Made for a clear head.

Every puzzle has a solution

Boards are solved as they are generated; it comes down to your moves, not luck.

No account needed

Start right away. Sign in with Apple if you like, and your progress follows you to a new device.

Plays offline

Keep climbing on the train or a plane; your floors sync when you are back online.

Made for everyone

Every tile has a shape as well as a colour; playable with VoiceOver; Time assist gives more or unlimited time.

Ads only when you choose

Ads appear only when you ask for one: for a life or extra time. No interruptions.

Six languages

Türkçe, English, Deutsch, Français, Italiano, Español.

FAQ

Questions

Is Zirve free?

Yes. Downloading and playing are free. Gem packs, the starter pack, the season set and the season's premium reward track are optional in-app purchases, billed by Apple.

Which devices are supported?

iPhone and iPad on iOS 18 or later, iPhone 11 and newer. There is no Android version for now.

Do I need an account?

No. A guest account is created for you on first launch. To move your progress to another device, sign in with Apple.

What if the time is too short for me?

Turn on Settings → Time assist for 1.5× or unlimited time on every floor. Stars still use the normal time and assisted floors don't count for the weekly league.

What happens when I run out of lives?

You have three lives. When they are gone you return to camp, but your record stays. Lives refill over time and reaching a camp gives one back; you can also refill by watching an ad or with gems.

How is my data handled?

We only process what the game needs to work; see the Privacy Policy. The rules of the game are in the Terms of Use.

How do I delete my account?

In the app: Profile → Settings → Account → Delete account. See Delete your account.

See you at the summit.

Zirve is coming soon to the App Store. The first floors are waiting.

Coming soon on theApp Store